There’s some drama going on between David Jaffe and Kotaku over an article wherein Kate Cox calls him out over a sexist joke. I enjoyed a lot of Jaffe’s rebuttal that I read in a follow-up article by The PA Report.
What Jaffe said was tasteless, but Kotaku’s article was very harsh on the matter. It’s well known that Jaffe is not a man who censors himself, but a lot of fruitful discussion has been stimulated by his free-form rants on such topics as why games shouldn’t tell stories, or why you should follow your dreams. Many people disagree or find his opinions silly, but more often than not his ideas speak to me, and I admire him for just putting himself out there in such an open and honest way. I hear a lot of backlash every time Jaffe opens his mouth, and I think people are missing the point that he’s just trying to channel his feelings.
Game designers like Jaffe don’t have to share their interior monologue with the world at large. Hearing him speak is a privilege, and if he takes too much heat for what he says in public, Jaffe might just decide that it’s not worth the trouble. In fact, I’d be surprised if he isn’t already thinking along those lines given how frustrated he is, and you can be damn sure that other key figures in the games industry are catching wind of this public debacle and deciding to retreat a little further out of the glare of the public spotlight themselves.
It’s obvious what Kotaku stands to gain in the sort term by doing this, since the story has generated a lot of attention across the gaming web community. But in the long run, trying to get gamers to think about sexism by putting Jaffe on the defensive may have the less obvious effect of ensuring that there is less discussion in public about game design and game production in the future. Whether or not that trade-off is worthwhile depends on how much you care about feminisim versus how much you care about games, I suppose.
